Arc Raiders Case Study

Embark Studios

A Multi-Stage Global Campaign

THE CHALLENGE

ARC Raiders entered the market with early buzz, but also a perception hurdle: many players assumed it was “just another extraction shooter.”

Our campaign needed to deliver on the hype for genre fans while expanding appeal beyond them — reframing the game as a cinematic extraction adventure with wider relevance for shooter, survival, and exploration audiences. The core challenge was turning curiosity into action by shifting expectations, not just meeting them.

THE STRATEGY

To widen the game’s appeal and guide players through each phase of release, we built a multi-stage campaign that evolved alongside the ARC Raiders lifecycle, allowing us to evolve messaging in real time, scale top-performing creative within days, and adapt to regional and audience-specific signals without breaking brand cohesion.

Our approach combined cinematic trailer cutdowns, audience-specific display assets, and phase-based messaging — shifting from world-building at pre-order, to urgency during the Server Slam, to full-funnel launch hype, and finally to review-driven validation in the accolades phase.

By tailoring creative to different player segments — extraction purists, co-op teams, survival fans, and adventure seekers — we positioned ARC Raiders as both a genre standout and a breakout title with crossover appeal.

Creative Execution

Rather than over-indexing on high-stakes survival alone, our work emphasized the beauty and mystery of the world … inviting players into an experience that felt cinematic, immersive, and rewarding.

Working directly with Embark Studios, we extended the developer’s vision across every touchpoint translating premium in-game assets into compelling digital storytelling designed to perform across social, video, display, and audio environments.

View A/V Campaign

"Three Pillars" Media Approach

From a media perspective, we led global strategy and execution across North America, Latin America, and EMEA. Our approach was intentionally anchored around Embark’s three strategic pillars: Credibility, Feeling, and Fame.

We built credibility through a methodical five-month beta-to-launch funnel, converting early access players into vocal advocates, drove feeling with AV-forward creative that showcased the game’s visual and audio design on premium screens and delivered fame through high-impact tentpole moments including spotlighting ARC Raiders’ Best Multiplayer nomination and win at The Game Awards.

Real-time optimization was built into the DNA of launch week allowing us to scale top-performing creative within 24 hours while simultaneously broadening reach across podcasts, audio, OOH, NFL tentpole moments, Discord activations, and gaming utility platforms.

THE RESULTS

ARC Raiders not only resonated with core genre players, it broke beyond expectations — becoming both a commercial win and a critical success, earning multiple 9–10/10 reviews and selling over 12 million copies within 3 months of launch.