Mafia III Launch Campaign
We partnered with 2K Games to bring New Bordeaux’s culture and Mafia underbelly to life for veteran fans and new audiences.
Brand Strategy: Expanding the Pool
Mafia III had to contend with multiple AAA titles released around its launch, so expanding the audience was a must. Our strategy hinged on cross-cultural overlap, so we targeted potential fans within music, hip-hop, and sneaker culture with great success — Mafia III became the fastest-selling game in 2K history.
Ice Cube &
We teamed up with renowned sneaker artist Kickasso and Complex Magazine to celebrate the game’s release with a Mafia III-inspired Adidas NMD. Influential artists and personalities in the hip-hop community helped to launch the shoe as an exclusive giveaway.
Because it was important to remain authentic to Mafia III’s setting, we also invited fans to experience the amazing city that inspired New Bordeaux. We worked with local NOLA hip-hop artist Curren$y to arrange a driving tour of the city and its unique, vibrant culture.
We knew the soundtrack was destined to be more than just a gritty, rock & roll backdrop for the game — even Rolling Stone wrote that Mafia III was “scored like a formidable Sixties mixtape.” So we brought it to partners like Spotify, Pandora, and Genius, along with a new Ice Cube and DJ Shadow collaboration for Mafia III called “Nobody Wants to Die.”
Corsair One Launch
Preview Case Study
Free This Weekend?
In this series of short spots to promote Blizzard Entertainment’s Overwatch trial event, we took a deliberate break from showing in-game action videos to focus on the players. Four different gamers just found out that they’re unexpectedly free this weekend … but it’s all good, because it means they have time to kick back and give Overwatch a try.
Liquid Framestore The Capital Media Company (Vancouver)
Executive Creative Director: Patrick Runco
Creative Director: Jeff Earhart
Copywriter: Sarah Westerfield
Account Director: Ryan D’Arcy
VP Global Publishing: John Heinecke
Sr Brand Manager: Ryan Davis
Assistant Marketing Manager: Jessica White
Framestore Director: Thomas Routson
Executive producer: Jennifer Siegel
Head of Production: Milena Milicevic
Producer: Matt Maclennan
Director of Photography: Trent Opaloch
Cut-and-Run Editor: Andy Green
Editor Producer: Annabelle Dunbar Whittaker
Senior VFX Producer: Morgan Maccuish
VFX Producer: John Cook
Executive Producer: Christian Allen
Head of Production: Keely Stothers
The Capital Media Company (Vancouver)
Stories of the Dragon
To celebrate the release of Yakuza 6: The Song of Life, we partnered with Sega and director Christopher Ewing to explore the legend of the Dragon of Dojima from an unexpected point of view – through the eyes of a few memorable characters who had small but important parts to play in Kiryu’s adventures over the course of the series.
Filmed on Location
To create an authentic sense of place, we filmed each of their stories on location in Japan, capturing the unique light, grit, and beauty of the world that has captivated fans of the series for over a decade.
Battle for Lordaeron
At BlizzCon 2017, we introduced World of Warcraft 8.0 by bringing the epic Battle for Lordaeron to life with a 13,000 square foot diorama featuring more than 10,000 actual World of Warcraft player characters.
UNIQUE 3D PRINTED CHARACTERS
LARGEST VIDEO GAME DIORAMA
SQUARE FEET OF HANDPAINTED LANDSCAPE
Deus Ex: Man Divided
Cannes Lion, Gold Promax, Silver Promax
Showcasing how technology continues to help humanity, Open Bionics collaborated with Square Enix and made fiction a reality.
Blurring the lines of fiction and reality
To capture the attention of existing and new fans to the franchise, we positioned the game serving a heavy digital presence online as well as our many out of home activations spanning from LA, NY and Latin America. Thinking bigger, we had Square Enix and CNN collaborate with the leading researchers in bionics to hold the Human By Design conference. The conference showcased the future of bionics, paving the way of how technological and human integration will be used in the near future.
A critical moment in Corsair’s history. The new product needed a name, a brand strategy, and creative executions for launch.
Brand strategy and visual identity
To outflank established competitors like Razer, Alienware, and HP, we had to to carve out a new position that would make buyers think differently about the typical “gaming PC,” which can often be a loud and awkward mix of plastic and testosterone. We needed to define Corsair’s new PC as a beautifully-built, near-silent object of desire, without losing sight of the reputation for engineering excellence and reliability they had earned from years of producing well-regarded internals. At the end of our process of research, discovery, and strategy, we arrived at just the right name and product story – the new “Corsair ONE” would not only mark the company’s first move into the packaged PC space, but would also represent the fusion of many individual Corsair-made internals into a single, bespoke packaged product.
The Witcher: Wild Hunt
We helped vault the critically acclaimed ‘The Witcher’ franchise into the spotlight with a carefully calibrated recipe of digital, traditional & social media.
Increase in Sales Over Previous Title
Game Sales As of 9/15
All About the Testing
The Witcher is undoubtedly a complex game. Without knowing which assets or creative would do the best job connecting with each target audience, Liquid conducted thorough creative experimentation and testing throughout the campaign. We ran three TV spots, over 30 video variations, tested over 200 arrangements of Facebook ads, and six different banner types. To optimize the creative for ultra specific audiences, we set up and track over 2,000 placements for the digital campaign. Through this optimization process our engagement was over 30% higher than initial projections.
Front and Center
As launch approached, we put the game front and center with as much video, asset support, and asset creation as possible. High profile game streams helped the Witcher trend on Twitch.tv during launch week. A series of PewDiePie videos showcased the game’s excellence to mainstream gamers who had never played Witcher. A Twitter campaign promoting a Conan O’Brien “Clueless Gamer” segment had engagement rates north of 15%. Content integration with the top endemic gaming sites ensured that Witcher felt ubiquitous to core gamers consuming editorial that week.
Mad Max at Pax
Gold GMA, Silver Clio, Gold IAC
Ride to Valhalla in your very own wasteland Uber, take selfies with the War Boys, and share it all on social media.
Earned Media Impressions
A Massive Response
The execution not only entertained hordes of giddy onlookers, but also generated huge global brand awareness for the new Mad Max video game and Warner Brothers Interactive Entertainment. Tens of thousands of fans shared their images on social media, and the hashtag #MadMaxAtPax alone generated an estimated 286 million impressions around the world. The wasteland rides were featured on the front page of popular media outlets, including The Verge, Complex, Maxim, Entertainment Weekly, Popular Mechanics and Business Insider.
Overwatch Payload Tour
We designed and produced the first-ever Overwatch Payload Tour, featuring a one-of-a-kind photo experience that digitally inserts cosplayers and friends into an immersive, rotating 360-degree game environment. Participants pose together on an elevated and motorized stage in front of a curved greenscreen, as our camera captures the perfect, spinning Michael Bay-style hero shot. As they step off the stage, the compositing system places them in the scene, and everyone receives the branded clip to show off on social media.
As an extra reward, each participant receives a collectible Overwatch hero pin. And, each day of the event features a different map from Overwatch, so fans can come back every day for a brand-new photo.
The Overwatch Payload Tour is traveling across North America this Summer and Fall.